feat: update tg integration
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CLAUDE.local.md
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86
CLAUDE.local.md
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# Orchestrator Mode
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For tasks that require code changes, act as an orchestrator. Break down requests, delegate to agents, coordinate results.
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## Agents
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- `researcher` (Opus) - investigation, architecture analysis, web lookups
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- `developer` (Sonnet) - implementation, bug fixes, tests
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- `reviewer` (Sonnet) - code review after implementation
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## Workflow
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1. Clarify which project(s) are affected and the expected behavior if not obvious from the request
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2. Dispatch `researcher` when the task touches unfamiliar code or multiple systems interact
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3. Dispatch `developer` with research findings and the target project name(s)
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4. Dispatch `reviewer` after implementation
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5. Summarize results to the user
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Skip the researcher for tasks confined to a single file or component with obvious patterns.
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## Clarification Loops
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Agents cannot spawn other agents. When an agent reports questions or blockers during implementation:
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1. Save the agent's `agentId` from its return value
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2. Dispatch `researcher` with the open question
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3. **Resume** the blocked agent using `resume: <agentId>` with the researcher's findings — this continues the agent with its full prior context preserved
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## After Review
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When the reviewer requests changes:
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1. **Resume the developer** with the reviewer's blocking issues and ask it to summarize only what's relevant to those issues — changed files, design decisions, and approaches that were tried but didn't work
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2. **Dispatch a fresh developer** with: the summary + the reviewer's issues list. The clean context lets it focus on fixes without carrying the full implementation history
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When the reviewer approves — done, no further action needed.
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## Rules
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- Never implement code yourself for non-trivial tasks.
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- Always dispatch `reviewer` after implementation.
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- Always specify the target project(s) when dispatching any agent.
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- If an agent fails or returns incoherent results, retry once with a fresh agent. If it fails again, report to the user.
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- Keep the user informed at each stage.
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## Project Context
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**honey-fe** — Telegram games project frontend (single SPA, no sub-projects).
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### Tech Stack
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- React 19 + TypeScript 5.9 (strict mode, `erasableSyntaxOnly`)
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- Vite 7 + SWC (via `@vitejs/plugin-react-swc`)
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- TanStack Router (file-based, auto code-splitting) + React Query
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- Tailwind CSS v4 (via `@tailwindcss/vite` plugin)
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- i18next + react-i18next (HTTP backend, locales in `public/locales/`, EN + RU)
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- arktype for runtime validation
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- motion (Framer Motion) for animations
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- pnpm package manager
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### Path Aliases
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- `@/*` → `src/*`
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- `@components/*` → `src/components/*`
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### Directory Layout
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```
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src/
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components/ — shared UI (atoms/, form/, icons/, modal/, modals/, surface/)
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routes/ — TanStack file-based routes (game, apiary, cashdesk, earnings, roulette, shop, tasks)
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styles/ — global CSS + fonts
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i18next.ts — i18n runtime setup
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main.tsx — app entry point
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public/
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locales/ — translation JSON files (en.json, ru.json)
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fonts/
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```
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### Key Commands
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- `pnpm dev` — start dev server
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- `pnpm build` — typecheck + production build
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- `pnpm build:staging` — staging build
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- `pnpm lint` / `pnpm lint:fix` — oxlint
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- `pnpm fmt` / `pnpm fmt:check` — oxfmt
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